Dirt 4 igcd12/10/2023 ![]() The short, flat and entirely unspectacular Miami street courses are notable offenders, as is the diminutive Michigan loop circuit. On top of this, while the environments themselves are bristling with personality, many of the actual track layouts are quite dull - and brief too. Worse still, with many of the game’s already few tracks sharing large sections with one another things get achingly repetitive within a matter of hours. No, the problem is that in what feels like no time you’ll have seen all the tracks and event types this game has to offer. The vehicle physics have been simplified significantly from Dirt 3 but they remain satisfying enough for a game of Showdown’s arcade ilk. We’re not talking about the shallow handling, either. We’re aware this is not Dirt 4 this is something lighter. Perpendicular awesomeness? Awesometacular? T-Bone-a-licious? This kind of babble may be quaint scribbled beside a picture of a dinosaur wearing sunglasses on a toddler’s T-shirt but here it’s just dumber than two sacks of hair. Dirt regular Christian Stevenson has launched into a full-frontal assault on the English language here with a salvo of nonsense that’ll have you quivering in a corner whispering to your dictionary that everything’s going to be okay. You can hush the music entirely but you can only lower the commentary to 50% volume. The audio presentation is decent too, with a suitable soundtrack and some meaty exhaust notes, although it’s bizarre Codemasters won’t allow us to completely mute the galactically awful commentary. It’s a good looking racing game, no doubt, with the kind of visuals for which Codemasters has earned itself a reputation. The environments are raging with spectacle and bursting with fireworks, and the tracks themselves are peppered with destructible objects. The cars are nicely detailed and accumulate muck and dust as the races progress. It’s certainly impossible to confuse Dirt Showdown as anything BUT a Codemasters racing game the presentation itself retains that familiar Codemasters aesthetic, complete with crashing option overlays and smooth transitions between menu levels. ![]() The game’s frustrating assertiveness aside, things do start well.
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